Warlands is a turn-based strategy game where your goal is to destroy your enemies and take over the map until you achieve total world domination.
You can play up to 7 other people or computers, either on the same device or over the internet.
You are able to place two different types of units (one that is better at attacking, and one that is better at defending), and there are six different types of territory: plains, impassable mountains, treacherous water, defensive towers, cunning forests, and unit production centers.
The free base game comes with three styles of maps in three sizes each. Additional map packs can be purchased for 99 cents. Purchase of any map pack removes advertisements.
Take over the map.
The first step on your path to world domination is to choose a location to start amassing your armies. First select to place either an attacker or defender, and then tap on the territory that you want to place your units at. You cannot place units in more than one territory, but you can place any combination of attackers and defenders.
This phase happens once for each player at the beginning of the game.
During the attack phase you get to unleash your fury upon your enemies. To attack, tap a friendly territory with two or more units, and then tap on an adjacent unfriendly territory. Success and failure is based on a dice roll for each unit (plus any territory or unit bonuses) that acts as both health and damage for each unit. The attack is successful only when all defending units are defeated and the attacker has two or more units left.
During the fortification phase, you can move units from any friendly territory with two or more units to another adjacent friendly territory. You can only move to or from a territory once during this phase.
The placement phase is where you receive additional units to resupply your territories based on your army size and how much of your land is enclosed. Each territory can only hold 7 units. These units can be any combination of attackers and defenders. To place a unit, select an attacker or defender to place, and then tap a territory.
This phase can be configured to go before attack or after fortification (the default is after fortification).
The territory phase is where water takes its revenge. Water will attack each group of units bold enough to end their movement there.
Plains are the default territories, and provide no bonuses.
Castles provide a +1 bonus to each unit when being attacked. Also adds +1 to Fog of War light.
Forests provide a +1 bonus to each unit when attacking. Also adds -1 to Fog of War light.
Maintaining control of these territory add +1 to unit production.
Water is passable, but very treacherous. During the territory phase, it will attack any units within.
Mountains are impassible. They are good to have at your back.
Defenders add a +1 to the dice roll when being attacked.
Attackers add a +1 to the dice roll when attacking.
When one territory attacks another, the following happens:
The amount of units a player gets are determined by adding up the following:
The amount of 'light' each territory has is:
Subtract one if you're on a forest. Add one if you're on a castle.
Arash Payan for Appirater
Michael Fessenden for SKTiled
David Sinclair for DSActivityView
Benjamin Borowski for GKAchievementNotification
Dan Byers for Keychain Helpers
Geoffrey Garside for NSData+Compression
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